Project Portfolio

A selection of Augmented Reality and Usability projects I work(ed) on.

TrainAR (2021 – Present)

TrainAR is a threefold combination of interaction concept, visual scripting-based authoring tool and didactic consideration toolkit for procedural Mobile Augmented Reality trainings. I developed TrainAR during my PhD project, and it was already used by us and other universities for several Augmented Reality research projects on Augmented Reality trainings and games like Heb@AR, MarLab and Maries' ChemLab.

It is available as an open-source project on GitHub, including a holistic documentation.

The Heb@AR App (2019 – 2022)

The Heb@AR App is an award-winning Augmented Reality (AR) training application that my team and I developed during BMBF Project Heb@AR. It offers five midwifery-specific training scenarios and is currently being deployed for self-directed and curricular on-site learning in several midwifery degree programs in Germany.

The app is available as an Open Educational Resource for handheld Android & iOS devices, and supplementary material is made available as open-source on GitHub.

Raumtänzer Flux XR
(2024- Present)

Flux XR is a specialized Android, iOS and web Augmented Reality solution, developed by the Raumtänzer GmbH. It's designed for the machinery and plant engineering sectors, with the goal of elevating customer service as part of the company's Flux Suite. I am currently the Tech Lead for the Augmented Reality components of the solution and a member of the initiative's strategic steering committee.

SUS Analysis Toolkit
(2022 – Present)

The SUS Analysis Toolkit is an open-source web-based analysis toolkit for the System Usability Scale, the most widely used Usability questionnaire today. It provides the most comprehensive functionality in terms of SUS calculation, plotting, interpretation and contextualization utility to date.

The toolkit is completely open-source and freely available at

SUS PDF Generator
(2022 – Present)

The SUS PDF Generator is part of the SUS Analysis Toolkit, and an open-source web-based PDF generator for System Usability Scale Questionnaires. With it, users can create interactive PDF questionnaires for 20 languages and variants of the SUS.

It is available for free on GitHub, including the entire open-source code.

SMS AR Hydraulics Training

During my time at the SMS group GmbH, I designed and developed an interactive AR hydraulics training. Through the combination of geometry processing of real components, hydraulic schematics, and interactive formula visualizations, it provides users with hands-on, interactive experiences that clearly demonstrate the inner workings of hydraulic systems used in large manufacturing machinery. This potentially improves understanding and operational efficiency.

GEMIT Mixed Reality Lab

As a Postdoctoral Researcher at the GEMIT Institute of the Niederrhein University of Applied Sciences, I conceptualized and designed the universities state-of-the-art Mixed Reality Laboratory, including didactic considerations, interactive 3D prototypes, and a potential research roadmap.

The concept included installations ranging from AR Assistance, over students working stations, to a Mixed Reality green screen cave.

Raumtänzer Flux Remote
(2019 - 2022)

Flux Remote is a handheld Augmented Reality remote assistance application that is part of Flux Suite of the Raumtänzer GmbH and is available for Android & iOS Devices. It allows for interactive, Augmented Reality-based assistance video calls for industrial machinery and maintenance use cases. I conceptualized and developed early versions of Flux Remote during my time as a Software Developer at the Raumtänzer GmbH and accompanied its further development as a Scientific Consultant.

„Sonnensegel nach
Maß“ AR App (2021)

“Sonnensegel nach Mass AR”, an interactive Android & iOS Augmented Reality app that allows for in-situ sun sail visualization and customization, is a project I worked on during my time as a Scientific Consultant at the Raumtänzer GmbH. Here, I was responsible for the authoring aspects of Sail generation, customization and their in-situ placement.

LeARn: AR Programming for Children (2018)

“LeARn” was a prototype I worked on as the Tech Lead of a developer team during the 2018 Founders Hackdays at CITEC. The idea was a Microsoft HoloLens-based learning game that teaches basic programming concepts to children by connecting common programming logic blocks to cute animations.


The ADAMAAS Smartglasses were a research prototype for head-mounted Augmented Reality glasses (Microsoft HoloLens & Epson Moverio) to provide adaptive cognitive task assistance to elderly or impaired people. During my time as a Research Assistant in the Neurocognition and Action Group, I worked on the software implementations of the AR components of the ADAMAAS AR Glasses.